Werewolf online, with your friends
At night, the werewolves pick a victim. By day, the village debates and votes to eliminate a suspect. The seer, the witch and the hunter help the village unmask them.
6 to 12 players, about 10 minutes a game, with chat and voice. Not enough people? Automated opponents fill the game.
Players : 6 to 12One game : 10 min

The rules
Goal
- The village wins when no wolf is left. The wolves win as soon as they equal the others in number.
Night
- At night, the werewolves pick a victim, the seer discovers a role and the witch can save or poison.
Day
- By day, everyone speaks once — accuse, defend, claim to be the seer or stay quiet — then the village votes out a suspect.
- The most targeted player has twenty seconds to defend themselves, then the village decides: guilty or spared.
Roles
- In every mode: two wolves (three from 9 players), the seer, who discovers a player’s role each night, and the witch, with one potion to save and one to poison.
- From 7 players, the hunter: when he dies, he takes someone with him.
- With roles: the guardian protects one player each night, never the same one twice in a row; from 8 players, Cupid links two lovers who die together; from 10, the little girl spies on the wolves’ chat.
Tips
- The wolves know each other: be wary of players who defend each other a little too much.
- Seer, don’t reveal yourself too early: you’d be the next victim.
Game modes
- With roles
- Seer, witch, hunter, protector, Cupid and little girl.
- Classic
- Wolves, seer, witch, hunter and villagers: the original game.
- Chaos
- Every role, with the Elder, the Idiot, the Raven and the Fox. Hardly any plain villagers. From 7 players.
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